![]() ![]() In response to this, Blizzard has said that it would continue to explore possible solutions that don’t change how the game is played, hinting at a possible fix post-launch. Blizzard acknowledged that players with expensive ultrawide monitors are annoyed by the black bars they received during the beta. ![]() Related: Funko Pop Reveals Diablo 2: Resurrected Dark Wanderer For Pre-OrderĪs expected, Blizzard has outlined the reasoning behind Diablo II: Resurrected's limitations on a forum post via their website, explaining to players that 21:9 ultrawide support breaks the game. According to the developers, a 21:9 aspect ratio pushes the possible attack range beyond the maximum, and enemies targeted from the extended range simply fail to recognize they are being attacked and don't react. ![]() This left many players wondering why the changes were made and Blizzard has officially responded. Last month, however, Diablo II: Resurrected received an open beta, with a reduced screen size of 19:9 instead of the full 21:9 ultrawide aspect ratio like the prior alpha test. The title soon went on to receive a private technical alpha test that utilized its features and players who wanted to participate needed to sign up to play. Blizzard Entertainment teased the game in high-res 4K with 3D visuals, new animations, spell effects, and a brand new Dolby 7.1 surround sound mix that promised to change the game's immersion. Diablo II: Resurrected was revealed earlier this year at BlizzCon and promised to be a full remaster of the cult-favorite role-playing hack-and-slash that came out nearly 20 years ago. ![]()
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